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Jobs in the RPG World

Posted October 31st, 2007 at 5:56am CDT by Durandal

Enterbrain has announced the newest piece of information about RPG Maker VX. As spoken by Arts Kawashima:

Continuing along with yesterday, today I will give an explanation on "Jobs"

What are Jobs?

In the RPG World, there are "jobs" like swordsman and magician. I believe that, for the protagonist and the party members, a job also carries the connotation of individuality. If it's a protagonist then a swordsman type, and the girl who accompanies him as a healer is a magician-- please think of jobs existing as such to be one of the main factors for being able to convey individuality.

Were I to give an example of one of the advantages to establishing jobs, it'd probably be that for each individual class you can "divide up weapons and guards that can be equipped."

For example, you may not want a white mage, who uses healing magic, to equip a sword or armor. In such a case, if you decide beforehand on "equipable weapons" and "equipable guards", those items not checked will become impossible to equip, thus meaning you can place restrictions on equipment.

As there are those who obsess over this part and those who don't, it's not necessarily something that has to be established. In your own game, you are free to use the established settings.

Beginners especially need not be concerned with this, as you can simply choose from the pre-established jobs. When you become more accustomed to them, challenge yourself to create your own jobs.

In VX, there is a command name normally listed as "skill" during battle. As a new element, you may freely draw up this part. It dosen't have to be a standard name like "magic" or "special move"-- you are free to decide upon command names linked to the class, like "musical performance" or "ESP". Though small, I feel that making it so that each individual characters' traits can be expressed in battle is a pleasant feature.

Skill Select

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Can You Div It?

Posted October 31st, 2007 at 12:00am CDT by Llaandr

We've recoded the site to a more compliant div layout. This should minimize layout issues and help the site load faster.

What Kind of Protagonist Can You Make?

Posted October 30th, 2007 at 1:55am CDT by Durandal

Enterbrain has announced the newest piece of information about RPG Maker VX. As spoken by Arts Kawashima:

The subject this time is the Database.

What's the Database?

The Database is where you create the characters that enter the RPG, their equipment, items, monsters, etc.
Today I will give an explanation on the actors.

What's an Actor?

An actor is a performer, one created to play an important role within the story.
Those key people are the protagonist and the party members who accompany him/her through the adventure.

Villagers and kings from some castle don't need to be made here. It is here that you make "characters who are predetermined to become members of the party".

You will decide upon their so-called growth from battles (level ups), along with the equipment they have with them at the start.

By deciding on the walking graphic they'll have when moving and the face portrait they'll display when talking, the character's image will burst through. You can also freely name them.
As the standard data is prepared to some extent, beginners can simply decide on a name and graphic to use without trouble.

In the "options" menu, we've reinstated the highly-demanded "Dual Sword Style". Though still in the usual "Weapon and Shield" equipment format, by opting for a dual sword style, you will be allowed to equip two different types of weapons simultaneously.
We've included a check for "Auto Battle", designed for characters that will act of their own accord during battle. For example, you can use it for mercenaries or temporary party members. It will also allow the character's individuality to show when you don't want the player to control them, or rather when they can't be controlled.

In addition, there are also "fixed equipment", "power defense", "knowledge of medicine", and "critical frequency" options. As they are able to be duplicated, please use them skillfully and have fun creating character brimming with individuality.

Actor Tab 3

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Forums Online!

Posted October 27th, 2007 at 3:45am CDT by Llaandr

The community forums are finally online and are located at our sister site, RPG Maker VX.net.

Both websites are owned by RPG Maker VX.com. I hope everyone will visit and make it a great place for RPG Maker VX discussion. Everyone is welcome--so join up!

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Enterbrain posts official English Homepage

Posted October 26th, 2007 at 8:30am CDT by Durandal

Enterbrain has finally put up their own English translation of the RPG Maker VX Homepage. All links on the site that pointed to the translation job we at RPGMakerVX.com did have been changed to Enterbrain's official page.

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